A catchy title for Dan Dyer‘s seminar at the San Carlos Flight Center. He is a CFI and shared his observations and insights on improving landings.
- A good pilot is constantly improving his/her landings.
- Goal is a repeatable way to land the plane.
- Everything in a pattern is based on relative terms to the runway – not based on landmarks because those landmarks do not exist in any other place but this one.
- Spend half the time looking out at the runway. If somebody comes in with experience in flight simulators, first thing is to cover up all the instruments. It is all about the nose, horizon and the runway.
- Stabilized approach = Stabilized Pitch + Stabilized Power. (Stable nose / stable noise)
- Very important to look good. The stability of your approach on final is viewable from the ground. Students from your school are holding short of the runway.
- A small change made early is better than a big change made late.
- Glide slope indicators are only for IFR
- the slope is more gentle than what VFR pilots can do with good visibility
- they don’t provide trend information.
- doesn’t exist at all airports
- touchdown is well past the numbers whereas VFR pilots go for the numbers
- Roundout is performed with only one control – elevator control aft
- The flare is meant to get rid of excess speed. Savor the ground effect and flare. Flare for as long as is necessary to burn off excess energy.
- Your job as a pilot is all about setting the plane in the right attitude. The plane lands itself.
- First half of the flare is to control with pitch to bring the plane into the right nose up attitude. The second half is to use the throttle to bring the plane down to inches off the ground.
- The time between wheels touchdown indicates the quality of landing. Safer landing is more time between wheels touchdown.
- Tips for improving landings
- Nose play with horizon. Box the horizon. Be able to freeze the nose anywhere and maintain it there
- Mindful taxiing to stay centered and master the rudder pedals
- Low long passes. Float over the runway
- Fun landing games (eg. touchdown only on the main wheels, don’t set nose wheel, then do a go-around)
- slow long low power takeoffs